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Gaming Communities as a Simulation Tool to Fight Piracy on the High Seas
Posted on Friday, January 6, 2012 by Zhan
With all the 10s of millions of Americans playing online war games in the gaming community seems to be a tremendous amount of brain is consumed every day. These people are learning to adapt, cope, strategize and make decisions on the fly - with one goal in mind, to win, and winning means scoring the most points, eliminates most of the enemy, and survived to fight another day, that does not really sound much like the real thing - that is, the war in the real world
.training military strike teams using simulation for the wise use of such technology. From the logistical work to the top of the sword, simulation and online gaming community should be tapped for this training. It makes sense does not it? Of course it makes sense on so many levels, and so, I'm glad to say that it is now done.
In fact, there was a very interesting article published not long ago in the Homeland Security News entitled "New Anti-Piracy Tool: 1000-Participant Internet Wargame" released 10th May 2011 ", which states," The U.S. Navy is recruiting a community of more than 1,000 players from all over the U.S. government to work together to solve real world problems in the U.S. Navy: high-sea piracy, participants will be asked to suggest ways to combat piracy off the coast of Somalia. "
In discussing this concept with a fellow think tanker, Troy Laclaire, we had to take into account that the participants are scheduled to be, and perhaps that group were excluded, why, or even why they should be included in this massive multiplayer online December using the Internet or MMOWGLI. As you well know, Troy is an expert in online gaming communities. Troy said he believed that the idea was interesting, but also noted,
They will be pulling players from the "Academia, defense, government and nongovernmental organizations." Maybe they need to set up such a system and allow for the average person to try it out. [That is they may] increase the talent pool, and maybe get more solutions, [also] because they say "non-governmental organizations", however, they should determine the type.
Troy was also suggested that perhaps this simulation game should play, both players and non-players. And those people are professional game can really be able to add value to this strategy and come up with a number of real solutions, as well. All great suggestions really so, I hope that will satisfy all to consider and think about him.
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